Post-apocalyptic Downtown

My final environment for Think Tank Online under the supervision and mentorship of Jude Godin. It was a great experience to work on this project under his guidance and support.
For the project I used modular assets, trim sheets, vertex painting, tileables, packed channels, photogrammetry and sculpting. I used UE 4.27 for my project and followed the common performance guidelines for this version: reasonable polycount, low draw calls, PBR texturing at 5.12px/meter and with a map size of 2048.
A special thanks to my mentors Jude Godin and Sean Disero. A big thank you to everyone who has encouraged and supported me through this course over the last year.

Project Video

Main Camera

Main Camera

Main Camera - Base Color

Main Camera - Base Color

Main Camera - Roughness

Main Camera - Roughness

Main Camera - Lit / Rough / Bc

Main Camera - Lit / Rough / Bc

Breakdown shot - barrier 1

Breakdown shot - barrier 1

Breakdown - Some Decals / Edge Decals used for the project

Breakdown - Some Decals / Edge Decals used for the project

Breakdown - the Shader used for the project allowed me to blend/vertex paint between 4 materials

Breakdown - the Shader used for the project allowed me to blend/vertex paint between 4 materials

Breakdown shot - Trim sheets and assets

Breakdown shot - Trim sheets and assets

Breakdown shot - graffiti on wooden boards

Breakdown shot - graffiti on wooden boards

Breakdown shot - door

Breakdown shot - door

Camera 2

Camera 2